AI Insights · Timothy · January 2022
Top 5 Theme Parks Games in Oceania Q4 2021
In Q4 2021, the top 5 theme parks games on a unified platform in Oceania showed varied performance trends in downloads, revenue, and active users. Here are the key insights.
In Q4 2021, the top 5 theme parks games on a unified platform in Oceania showed varied performance trends in downloads, revenue, and active users. Here are the key insights.
aquapark.io from Voodoo saw a steady rise in weekly revenue, peaking at approximately $150 in the final weeks of December. Weekly downloads also showed significant growth, reaching 18K in the last week of December. The game's weekly active users surged from around 53K at the start of the quarter to nearly 91K by the end.
Idle Theme Park - Tycoon Game by Digital Things experienced fluctuations in weekly revenue, with a peak of about $2.2K at the end of September, followed by a dip and then stabilization around $1.5K towards the end of December. Weekly downloads saw a gradual increase, reaching over 2.1K in the last week of December. Weekly active users remained relatively stable, hovering around 7.8K to 8K throughout the quarter.
Disney Magic Kingdoms from Gameloft had its highest weekly revenue in mid-October at around $18K. However, this figure dropped to around $6.2K by the end of November before climbing back to approximately $11K in the last week of December. Weekly downloads showed a declining trend, dropping from around 2.2K at the start of the quarter to 890 by the end. Weekly active users saw a slight decline, starting at around 3K and ending at about 2K.
Uphill Rush Water Park Racing by SPIL GAMES maintained a modest weekly revenue, with peaks around $98 in mid-October and fluctuations thereafter, ending the quarter at about $52. The game's weekly downloads remained relatively low but stable, with a peak of 650 in the week of December 20. Weekly active users showed a slight decline, starting at around 1.6K and ending at approximately 1.3K.
Disney Wonderful Worlds from Ludia, which was released in early October, showed its highest weekly revenue in mid-October at around $1K, followed by a gradual decline to about $338 by the end of December. Weekly downloads peaked at about 2K in the week of October 11 and then decreased to around 215 by the end of December. Weekly active users also saw a decline, starting at 643 in mid-October and ending the quarter at around 276.
These insights are based on data from Sensor Tower. For more in-depth analysis, visit Sensor Tower for comprehensive app performance metrics.